Jeffe’s Top Five Worldbuilding Tips

SHADOW WIZARD coming September 29, 2022! Preorder now!!

This week at the SFF Seven, we’re sharing our top five worldbuilding tips. Since I just returned from WorldCon in Chicago, where I gave a workshop on worldbuilding from a character-driven perspective, I’m going to cheat ever so slightly and pull from that.

1. All stories require worldbuilding

Even a story set in our contemporary world, written as realistically as possible, still requires worldbuilding because it’s impossible to to replicate the complexity of our world. You will always be picking and choosing relevant details. Choose wisely. (And see Tip #5.)

2. Don’t allow worldbuilding to be displacement activity for writing the actual story

Worldbuilding is fun! Writing is hard. It’s easy to spend tons of time on research and worldbuilding and kid yourself that it’s writing. It’s not. Don’t become the person with megabytes of maps and details and no actual text.

3. The world is yours to shape however you like – build it to challenge your characters

Story is about characters facing conflict. The world they live in creates external conflict for them and informs their internal conflict. Since you get to play deity here, build the world with challenging your characters in mind.

4. RPGs – role-playing games can distort your worldbuilding sense.

Many creatives learn worldbuilding from gaming, which can be a great exercise, but – as dedicated gamers have pointed out (I am not one) – game worlds often don’t make any internal sense. Use caution in emulating that model.

5. Use the iceberg model

While you should know – or discover – all about your world, most of that detail should be like the iceberg beneath the surface. Only the tip of all that knowledge should show up in the story. If you’ve done the work and your world is internally consistent, that tip of the iceberg will be representative of the rest.

Worldbuilding from a Character-Driven Perspective – Master Class

Want to take a master class on worldbuilding with me? I’m teaching one this coming Sunday, July 25! I’ll be teaching stuff like in this post, and giving one on one feedback. Come hang out!

Worldbuilding from a Character-Driven Perspective
Presented by: Jeffe Kennedy

Date: July 25th, 2021 – 11:00am – 5:00pm MT (aka – 1:00pm – 7:00pm EST)

Fee: OIRW Member $25| Non-Member $35

registration

Course Description:

Worldbuilding isn’t just for fantasy authors. Every genre requires that the world of that particular story be groomed and refined to support the story without bogging it down. Knowing how to create a convincingly realistic world and then how to pare away unnecessary explanation is an important acquired skill for any author. And one way to discover this perfect balance is to go at the problem from a character-driven perspective.

In this Master class, rather than starting with worldbuilding, we’ll start with character—and then build a world to maximize the character arc. Whether you write in a speculative fiction genre—like fantasy, science fiction or paranormal—or something else entirely, this class will teach you how to choose setting, magic or tech systems, history of that world and the social dynamics that drive it. You’ll learn how to choose relevant details, how to discard others, and how to drop hints that are sufficient to immerse the reader in the world without drowning them.

Over the course of this day-long online class, we’ll explore worldbuilding from a character-driven perspective, break for writing and brainstorming exercises, then return for discussion. Then we’ll add to your knowledge and repeat that cycle. At the end of the day, you should have a fleshed-out world for your story, and a feel for when and how to provide information to the reader.

Worldbuilding and Political Landscapes

Our topic at the SFF Seven this week is politics and – no, wait! Come back!!

Politics in FICTION, okay???
We’re asking how politics and the political landscape of the world flavor the outcome of stories. This is my particular catnip as the political landscape of my books is always as important – if not more so – than other facets of the worlds I build. I even teach a workshop called “Worldbuilding: Political Systems in Conflict.” Why politics? Because they are about the conflicts that affect an entire society – and societies beyond them, too. As we’ve all learned from the political turmoil of recent years, politics affects the bedrock of our lives, our very rights as sentient beings. Come on over to learn more.